Oracle Says Trial Wasn’t Fair, It Should Have Known About Google Play For Chrome

Two and a half months after a federal jury concluded that Google's Android operating system does not infringe Oracle-owned copyrights because its re-implementation of 37 Java APIs is protected by "fair use," Oracle's attorney says her client missed a crucial detail in the trial, adding that this detail could change everything. ArsTechnica reports: Oracle lawyers argued in federal court today that their copyright trial loss against Google should be thrown out because they were denied key evidence in discovery. Oracle attorney Annette Hurst said that the launch of Google Play on Chrome OS, which happened in the middle of the trial, showed that Google was trying to break into the market for Java SE on desktops. In her view, that move dramatically changes the amount of market harm that Oracle experienced, and the evidence should have been shared with the jury. "This is a game-changer," Hurst told U.S. District Judge William Alsup, who oversaw the trial. "The whole foundation for their case is gone. [Android] isn't 'transformative'; it's on desktops and laptops." Google argued that its use of Java APIs was "fair use" for several reasons, including the fact that Android, which was built for smartphones, didn't compete with Java SE, which is used on desktops and laptops. During the post-trial hearing today, Hurst argued that it's clear that Google intends to use Android smartphones as a "leading wedge" and has plans to "suck in the entire Java SE market. [...] Android is doing this using Java code," said Hurst. "That's outrageous, under copyright law. This verdict is tainted by the jury's inability to hear this evidence. Viewing the smartphone in isolation is a Google-gerrymandered story."In the meanwhile, Google attorney said Oracle was aware of Google's intentions of porting Android to laptops and desktops, and that if Oracle wanted to use this piece of information, it could have.

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Cisco confirms NSA-linked zeroday targeted its firewalls for years

(credit: NIST)

Cisco Systems has confirmed that recently-leaked malware tied to the National Security Agency exploited a high-severity vulnerability that had gone undetected for years in every supported version of the company's Adaptive Security Appliance firewall.

The previously unknown flaw makes it possible for remote attackers who have already gained a foothold in a targeted network to gain full control over a firewall, Cisco warned in an advisory published Wednesday. The bug poses a significant risk because it allows attackers to monitor and control all data passing through a vulnerable network. To exploit the vulnerability, an attacker must control a computer already authorized to access the firewall or the firewall must have been misconfigured to omit this standard safeguard.

"It's still a critical vulnerability even though it requires access to the internal or management network, as once exploited it gives the attacker the opportunity to monitor all network traffic," Mustafa Al-Bassam, a security researcher, told Ars. "I wouldn't imagine it would be difficult for the NSA to get access to a device in a large company's internal network, especially if it was a datacenter."

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Pokemon Go comes to life with Google Cardboard and a depth sensor

Pokemon Go comes to life with Google Cardboard and a depth sensor

While Niantic is busy tightening a few issues with its runaway success, Pokémon Go has been re-imagined with gesture controls and headset support thanks to a tech startup.

German company Gestigon put together a video demonstrating its mixed reality tech by combining a Samsung Galaxy S7, Google Cardboard headset, and a vaguely Wii-esque sensor bar, TechCrunch reports.

Though far from an official product - or even a playable one - the proof-of-concept footage shows the iconic Pikachu augmented onto the player's view as they fling Poké Balls at the electric mouse using real-life hand gestures.

YouTube :

Despite no formal affiliation with Niantic, The Pokémon Company, or Nintendo, Gestigon chose to use the mobile phenomenon as an example of what its AR/VR development kit can do.

The company believes using your own hands as a controller is key to immersive virtual experiences - giving developers a chance to see the tech for themselves.

While it may not appear as fancy as, say, the Oculus Touch, Gestigon's Poké-prototype shows off how effective - or rather, super-effective - convincing controls can work in VR and other mixed reality experiences.

In the meantime, let's hope Nintendo doesn't get the wrong idea and file an unwarranted cease-and-desist.


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